Fissionquest: Sokoban in 3D

IMG_0002FissionQuest (and its lite version FissionQuest Lite) present another take on Sokoban-like puzzles (see my earlier posts on such puzzles). This game is like Sokoban in 3D, though you also have to watch out not to fall down to death.

The game is staged in a post-nuclear meltdown setting in which you have to walk through hazardous surroundings towards a goal. The surrounding consists of high buildings and grilled passages on which to walk. To reach a higher level you need a lift, but you can jump down (though not too far). The whole setting makes each level a three-dimensional maze, in which you have to find your way without ever having a bird’s-eye view: quite a challenge!

An extra difficulty are the blocks and barrels standing around. They can be pushed in Sokoban-style fashion, and they will also fall down when they are pushed over an edge. This is often necessary to fill a gap, allowing you to walk over the object. Again: because you only have a very limited view of the whole setting, it takes real effort to figure out in which direction you will have to push a block or barrel.

In FissionQuest you have to reconstruct the maze yourself while walking around and trying to understand the logic of the passages. This differentiates this game strongly from another 3D Sokoban in the app store: 3D Sokoban. That game also positions you inside a 3D-Sokoban puzzle, though you always have the option to look at the whole level from a bird’s eye perspective. That option ruins the innovative take on Sokoban. Furtunately, in FissionQuest this error was not made: You can look around from your current position, but you will never be given the possibility to look at the whole level from soutside of the level.

The controls of FissionQuest take a bit getting used to, but work fine once you get the system. I’m missing my beloved swipe-based control, but the virtual d-pad works reasonably well. I found it much easier to play with the sound on, because the sound of your footsteps are a good indication of the number of squares you have walked. This makes it easier (at least for me) to stop at the right moment—before you tumble down to death into one of the many crevices.

All in all a very interesting puzzle-app. Just add a few more options to choose different systems to control the movement in the game, and simply open up all levels for free choice of levels. Then this will be a really perfect puzzle!


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