Archive for the ‘Reflection’ Category

Puzzles based on right-angled reflection

28 February 2009

IMG_0003.PNGIn my previous post I discussed puzzles in which objects have to be guided to a goal by using various forms of reflection. All those puzzles attempted (with more or less success) to present a realistic physical environment. In this post I will present another class of puzzles that also is based on reflection, but implemented in a more abstract manner. In these games reflection is only possible in right angles, and the puzzle consists of placing diagonally oriented mirrors in such a way that an object (balls, or a beam of light) will be guided to the goal (or goals).

The following puzzles in the app store implement this approach (links redirect to iTunes):

(more…)

Advertisements

The puzzling physics of reflection

27 February 2009

IMG_0001.PNGThere are various puzzles in the app store that provide a realistic replication of physical reality and use gravity, momentum or friction to make puzzles (as discussed in an earlier post). Another physical phenomenon that lends itself to design interesting puzzles is reflection. Three puzzle games in the app store (try to) realistically represent reflection, and make nice puzzles in that surrounding.

(more…)