Puzzle Definition

In this blog I discuss puzzles for the iPhone. However, I am using a rather strict definition of what kind of puzzles are being discussed. The following restrictions give a good impression of the kind of puzzles I might take up (or have taken up), though none of these restrictions will be followed blindly:

  • No opponents: a puzzle is you against the puzzle, not you against some artificial intelligence;
  • No dexterity: the problem of the puzzles should be logical, and the solution should not require a steady hand or quick reflexes;
  • No open end play – puzzle should have an inherent end point;
  • No Sudoku: there is already too much talk about this. Expect many posts about similar, but much more interesting puzzles;
  • No word puzzles: no real reason to exclude those other than that I do not particularly like them.

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